XDEFIANT (SEASONS 1-3)

Selected Achievements

  • Composed and produced the Main Theme OST for Seasons 2 and 3. Collaborated with Assassin’s Creed team for Season 3.

  • Created several of the core sound effects for XDefiant including the XDefiant boot logo, main menu SFX, level-up celebrations, medals, kill-confirms, etc.

  • Oversaw technical implementation pipeline of core UI audio and music systems.

  • Handled communications with music legal for licensing. Worked with outsourced material and Ubisoft branded music.

  • Point person for dev-audio on trailers and marketing assets. Assisted in the creation of multiple new trailers every season.

  • Contributed sound design to just about every other aspect of the game in some way including skills, foley, weapons, etc.

Audio Pipelines Managed

  • User Interface (both design and technical)

  • Music/licensing

  • Progression

  • Game-mode feedback

  • Monetization/store

  • Trailers/marketing

XDefiant Boot Logo: Sound design, implementation, mixing

XDefiantSeason 3:-Main Menu Theme:Composition, production

Occupy Game Mode: Sound design, implementation

Main Menu UI: Sound design, implementation

Killstreak SFX: Sound design, implementation

Hot Shot Game Mode: Sound design, implementation

Season 1 Teaser: Sound design, composition

Kill Assist: Sound design, implementation

Season 1 Gameplay Reveal: Sound design, audio editing

XDefiant Season 2: Main Menu Theme- Composition, production, mixing, mastering

Capture the Flag Game Mode: Sound design, implemenation

Action Medals: Sound design, implementation

Dumbo Map: Environment music, sound design

GDC Presentation: The music of XDefiant

Prestige System (in-game parade, tiers): Sound design