XDEFIANT (SEASONS 1-3)
Selected Achievements
Composed and produced the Main Theme OST for Seasons 2 and 3. Collaborated with Assassin’s Creed team for Season 3.
Created several of the core sound effects for XDefiant including the XDefiant boot logo, main menu SFX, level-up celebrations, medals, kill-confirms, etc.
Oversaw technical implementation pipeline of core UI audio and music systems.
Handled communications with music legal for licensing. Worked with outsourced material and Ubisoft branded music.
Point person for dev-audio on trailers and marketing assets. Assisted in the creation of multiple new trailers every season.
Contributed sound design to just about every other aspect of the game in some way including skills, foley, weapons, etc.
Audio Pipelines Managed
User Interface (both design and technical)
Music/licensing
Progression
Game-mode feedback
Monetization/store
Trailers/marketing
XDefiant Boot Logo: Sound design, implementation, mixing
XDefiantSeason 3:-Main Menu Theme:Composition, production
Occupy Game Mode: Sound design, implementation
Main Menu UI: Sound design, implementation
Killstreak SFX: Sound design, implementation
Hot Shot Game Mode: Sound design, implementation
Season 1 Teaser: Sound design, composition
Kill Assist: Sound design, implementation
Season 1 Gameplay Reveal: Sound design, audio editing
XDefiant Season 2: Main Menu Theme- Composition, production, mixing, mastering
Capture the Flag Game Mode: Sound design, implemenation
Action Medals: Sound design, implementation
Dumbo Map: Environment music, sound design
GDC Presentation: The music of XDefiant
Prestige System (in-game parade, tiers): Sound design